*do note that all information and reviews posted here are based on current beta information. This review will be updated when the final hero version is released.
- Casts 5 Dark Cubes to random enemies.
- Dark Cube deals 200% damage to the target.
- Dark Cube reduces max health from the target by . Max health can’t get lower than 30% of the original max health.
- The target automatically casts Mindless Attack on a random ally when mana is full during 3 turns.
Alfrike Hero Review:
Based on the current wording of the special skill – it can be assumed that Health reduction does not have a turn duration. But it seems to be dispelable (it seems like a status ailment)
Put everything together, Alfrike’s special is extremely impactful. Damage + Mana control + Reducing of max health.
There are some issues that I do not like about the special.
Effects always take place in the order that they are written. This means that Dark Cubes do damage first then reduce the max health of the target. This means that the initial damage is some what negated by the reduction of the max health (?)
Another drawback is the randomness of the Dark Cube targeting. This produces an issue of reliability with the special. You might completely miss targeting Heroes that you would like to prevent from firing their special skill. (Mindless attack portion of the special skill)
Alfrike in Offensive raids
Alfrike is too slow and unreliable in offensive raids.
Although Alfrike’s defense stats would allow him to survive until he fires his special, the effects of the special might still not be enough to turn losing battles in winning battles. (Kunchen might be able to do just that for you, with a heal to extend durability of your team, and enable you to take out your opponents quickly)
That being said in battle whereby 2-3 enemies have already been killed, Alfrike’s would have resolved Dark Cube’s random targeting issues, and deal significant damage to the remaining 2 – 3 heroes, while at the same time preventing all of them from being able to fire their special skill.
In summary, I would pair Alfrike with some snipers to take out certain key enemy heroes and then fire Alfrike for a solid win.
Alfrike in Defense
Alfrike’s defensive stats could put him in a Tank position, flanked by healers to maximize his effects.
It is of my opinion that Alfrike is too slow at flank and wing positions from him to be able to fire off his special at all.
In a Tank position, Mindless Attack status ailment on enemy heroes (does not have to be all of them), could potentially buy your team enough time for them to deal significant damage to your enemies.
I feel that Alfrike fulfils the Tank position quite well, and is definitely worth a shot. Not a top 5 tank, but potentially a top 10 tank.
Alfrike against Titans
Alfrike has relatively poor attack stats and therefore not suited to be in the tile damage slot of Titan Attacks.
Further testing is needed to confirm if each Dark cube would deal 200% damage + 224 (max hp & hp reduction), or only 200% damage.
And to be honest – even that is inconsequential to titan fights – as the damage amounted from his special would be lesser overall damage if you were to bring a hero with higher attack stats.
Alfrike Hero Grade/Rating
Offence – B
Defence Wing – C
Defence Flank – C
Defence Tank – A
Titan – C
Tournaments Bloody Battle – A
Tournaments Rush Attack – A+
Tournaments Buff Booster – B