Springvale hero – Sir Roostley
Attack: 778
Defense: 727
HP: 1347
Class: Paladin
Springvale Family: Bonus for 2/3 Heroes: +10%/+20% attack
Element: Holy/Yellow
Mana Speed: Average (10 Tiles)
Special Skill: Luminous Lance
- Deals 280% damage to the target.
- The attack chains through all enemies that are adjacent to any hit enemy.
- The caster gets -20% attack for 3 turns. This effect can’t be dispelled.
Sir Roostley Hero Review:
Luminous Lance deals 280% damage to all heroes that are adjacent to your initial target. The upside to this is that when all enemy heroes are alive, Luminous lance deals 280% damage to all 5 targets. However, when there is a dead hero that breaks the chain, Sir Roostley deals significantly lesser damage.
The main disadvantage of Sir Roostley’s downside is the reduction in tile damage (in offense) or hit damage (in defense).
However, the bulk of the damage is dealt with the special skill and not these other forms of damage, so the drawback is rather acceptable. Furthermore, since Sir Roostley’s durability is not affected by his special skill, he has a high chance of surviving to use his special again.
Sir Roostley in Offensive raids
Sir Roostley is soso in offensive raids, the main problem with damage modifiers of less than 350% is that the damage dealt is not usually significant on the board state in the short term. I mean this in the sense that 1. You are not able to prevent enemy heroes from activating the special.
2. There is a good chance that without a taking out an enemy for good, you run the risk of allowing a healer to heal back any form of damage you have done.
Furthermore, Roostley’s damage is significantly reduced when you have killed any tank or flank during your attack.
Read more about setting up your teams for offensive raids here.
Sir Roostley in Defense
In your defense team, Sir Roostley faces the same problems as described earlier. He might be able to deal some damage to enemy heroes, to soften them up so the rest of your heroes are able to take out the rest of the enemy team. Some what like what Ursena does.
However, Sir Roostley is more comparable to Thorne in this aspect.
The benefit of Ursena is that Ursena discourages your enemies from stacking Holy, This is something that Thorne and Sir Roostley does not have.
Sir Roostley might have some viability paired with heroes like Kunchen in the tank position. However, I would still recommend other snipers like Joon to be paired with Kunchen.
In spite of the massive damage, Sir roostley allows for a miniscule chance for the enemy to activate a heal to off set the damage. Joon would instead take a guaranteed kill.
Both heroes are ultimately viable, and it is a matter of how the rest of your team forms up.
Read more about setting up your teams for raid defense here.
Sir Roostley against Titans
Sir Roostley is terrible against titans. Even if you do bring him against titans, be sure NEVER to activate his special.
His special only does so-so damage to the titan as it is only a single target & the reduction of his attack damage lowers the damage on the greatest contributor to titan attacks (tile damage).
Sir Roostley Hero Grade/Rating
Offence – B
Defence Wing – C
Defence Flank – B
Defence Tank – B
Titan – C
Tournaments Bloody Battle – A
Tournaments Rush Attack – A
Tournaments Buff Booster – C
Overall B
paired up with heroes that can block status effect can mitigate the downside on offensive raid
Not so much in defense since you dont really know when each hero launch a skill….
overall i more or less agree with your Review….
Hes Finley lite, which is, much like most lite beer, a pale imitation you tolerate, but really its not quite as good.
He lacks the Kill power and the speed of FInley, plus he has the penalty that all the easter island crowd come with. He is new getting ATK down, but that doesnt change the fact that he has no more full team striking once tank or a flank dies, and he only hits 280 with moderate stats. Well, to be fair his offense is actually very above moderate, its even good. He can boost your tiles quite adequately. Hs defense, while not the worst 5 star, is definitely lacking.
Really there are only 2 heroes Id want of the bunch…3 IF you were pre-gifted with the correct support hero(s). Master Lepus is a brute that dies too easy. But if you fire him once, hes done his job so its not awful, and if hes a wing and you have a healer (Telly or Kunch) he will be fine. Doc Wooly is interesting. a FAST 40% instant healer. She does come with the mana gain issue AFTER she fires once, but if you have a negative effects/mana effects blocker, or non dispellable remover (Dont make me remember em all, We have Poseidon, Aeron, Gato, Gazelle, and 1 or 2 others I cant think of right now)…then the mana issue will be erased (assuming support special is active BEFORE the penalty tries to activate! ). Same goes for Killhare, if you have a blocker hero to prevent her from going Basic Instinct after she deploys her special and then murdering her own teams defense…its a good thing. ANd if you have Jean Francois to flip her defense shredder into a defense BOOSTER for youw own team, then it becomes kinda useful! But ID really ONLY use her if you had JF to pair with her. And why is she SLOW? she already had the defense down penalty, and they made her SLOW as well?!?!?
Roostley? Ehhhh. Hard to love him. Hes neat to look at, his special is very visually appealing to watch! It just isnt deadly enough in final tally. Even when 5 heroes ARE on the board. But hes OK just because he can hit 5 pretty hard, and his attack isnt awful.
Killhare Is medium