Neith – November 2019 HotM
Attack: 735
Defense: 737
HP: 1299
Class: Archer
Element: Holy/Yellow
Mana Speed: Average (10 tiles)
Special Skill: Sickle of Eradication
- Deals 150% damage to all enemies.
- Reduces the mana of all enemies by 10%.
- All enemies get -35% accuracy for 4 turns. Chance to miss also applies to offensive Special Skills.
- Element link mana 4% for all holy allies for 4 turns. This effect can’t be dispelled.
Neith Hero Review:
An extremely similar hero to Justice – but significantly better.
Firstly, about the main effect for Neith – her blind. Blinds can be very effective at mitigating damage. It is comparable to an overall attack reduction of 35%, with possible significant spikes in damage mitigation when opponents use their special skills. Blinds also affect debuffs that opponents try to apply to your heroes.
Secondly, at average mana speed, Neith only loses out to Drake Fong in aoe blind effects. And that fast aoe blind along with relatively significant damage has made Drake Fong one of the most effective flanks.
Thirdly, a mana reduction of 10%. What is so significant about this is that players typically like to hold on to activations of heals + Status ailment debuff knowing that an annoying status effect would be soon placed on their heroes. What this does is that opponents cannot do that anymore. Such an effect is more effective in the defensive team than when you are on the offense.
Neith in Offensive raids
Neith works more as a support hero in an offensive team than as a damage dealer.
The reason being the main effect of her special (the blind) works more as a damage mitigation from your opponents. However, the downside to such a mitigation is that you are leaving the effect completely up to chance.
If you are lucky, you mitigate the full damage consecutively and you win your raid. If you are unlucky, the blind effect doesn’t seem to work and Neith becomes seemingly useless in your attacking team.
In attacks, the mana reduction of 10% is negligible because of the way turns are taken. During your turn, activation of special skills is followed by mana charge (after usage of tiles), while on the defending team, they receive the reduction to mana first, followed by gaining mana by being hit with your tiles.
What this implies is that you will have to use your special skill, ensure that none of your tiles hit the opponent, and they won’t be able to activate their special skill…. A tall order indeed..
Read more about setting up your teams for offensive raids here.
Neith in Defense
Neith is a lot better in defense due to the scenario as described above.
When the attacking team has their special ready to go, an activation of Neith’s special would require them to match tiles again to gain mana, and you get to take another turn before the attacking team is able to activate their special skills.
Read more about setting up your teams for raid defense here.
Neith against Titans
Neith is so-so against titans. Her special has minimal impact on the titan. (or a lot if you are lucky)
Neith Hero Grade/Rating
Offence – B
Defence Wing – B
Defence Flank – A
Defence Tank – B
Titan – B
Tournaments Bloody Battle – A
Tournaments Rush Attack – A
Tournaments Buff Booster – B
Overall B