Heimdall
Attack: 655
Defense: 836
HP: 1402
Class: Paladin
Family: Asgard
Element: Nature/Green
Special Skill: Boon of Gjllarhorn
- Boosts health of all allies by 500. If health exceeds max HP, it is added as temporary HP. Max temporary HP is 100% of max HP. Boosted health counters max HP reduction.
- Each fallen ally has a 20% chance to get revived with 30% HP.
- All allies get +30% attack for 4 turns.
Heimdall Hero Review:
Heimdall is a slow healer. Most healers ( Vivica, Ariel, Kunchen, ) heal for about 40% hp. 95% Legendary heroes of hp between 1200 to 1400. Heimdall’s heal is therefore par for the course.
Heimdall also adds on an attack boost and revive for the rest of your allies.
Unlike Alberich, revived fallen allies will not receive any HP Boost from Heimdall.
HP Boost also cannot be dispelled
Heimdall in Offensive raids
Heimdall has quite a bit of potential for offensive raids, being that he provides an attack buff, revive and heal for the team. He is an extremely potent support hero.
Read more about setting up your teams for offensive raids here.
Heimdall in Defense
There is a bit of dilemma when placing Heimdall on defense. On one hand, Heimdall provides strong heal, has very high defensive stats (top 95 percentile of durability). He therefore fits the tank position very well.
At the same time, you could also place Heimdall on the wings to maximize the revive on his special.
Both positions are highly viable and would ultimately depend on which other heroes you have that can be in the tank position.
Read more about setting up your teams for raid defense here.
Heimdall against Titans
Heimdall helps the team with durability against the titans, AND provide an attack buff that stacks with other buffs that are commonly used in titan fights.
Heimdall Hero Grade/Rating
Offence – A+
Defence Wing – A+
Defence Flank – A
Defence Tank – A+
Titan – A+
Tournaments Bloody Battle – B
Tournaments Rush Attack – A+
Tournaments Buff Booster – A+
Overall A+