Disclaimer: Released heroes are updated version of hero when released. Beta/unreleased hero stats and abilities are subject to change when final version is released.
Updated September 2020 for New Season 3 heroes and hotm
Table of Contents
Unreleased / Beta-Leak heroes
Beta Hero of the Month
*Beta* Hero of the Month December 2020: Reuben
Attack: 760 Defense: 731 HP: 1310
Class: Cleric Innate Ability: This Hero has innate resistance against ailments that affect Mana Generation. Doesn’t apply to status ailments that stop mana generation or steal mana. Element: Fire/Red
The caster and nearby allies regenerate 612 HP over 4 turns.
The caster and nearby allies get +46% defense for 4 turns.
The caster and nearby allies get +74% defense against Special Skills for 4 turns.
Element Link summons a Dark Minion for all Dark allies with 5% HP and 5% attack inherited from the caster.
Indepth Zulag Hero Review
*Beta* Hero of the Month September 2020: Bai Yeong
Attack: 749 Defense: 735 HP: 1314
Class: Ranger Resist Minion Debuffs – This Hero has an innate resistance against status ailments that are from Minions. Element: Holy / Yellow Special: Stunning Steel
Class: Rogue Memorize Status Ailments: his hero has an innate ability to memorize status ailments. The latest 5 status ailments that are cast on the Hero will stay memorized until the Special Skill is cast. Element: Dark/Purple
Zocc Beta – New information will be updated when final version is released.
Deals 300% damage to the target.
Increases the mana of the target by 50%
The target automatically casts Mindless Attack on a random ally when mana is full during 3 turns.
Element Link gives all Nature allies +30% defense against Special Skills for 4 turns. This effect can’t be dispelled.
Notes about Zocc Special skill:
Mindless attack is the same effect that Merlin has. Mindless attack will cause the afflicted hero to randomly attack a target when she/he has full mana, and reduce the mana by 100%.
Class: Monk Resist: Attack Ailments – This Hero has innate resistance against status ailments that affect Attack. Element: Ice/Blue Special: Ice Treatment
Stats: Attack 743 | Defense 729 | HP 1303 Class: Barbarian Resist: : Resist Defense reduction – The hero has an innate ability to resist status ailments that affect Defense. Doesn’t apply to status ailments affecting Elemental Defense. Element: Holy/Yellow Special: Power Punch Mana Speed : Very Fast (6.5 tiles)
Deals 300% damage to the target.
The target cannot cast any new status effects or stacks on enemies or allies for 3 turns.
Element Link gives all Holy allies +10% critical chance for 6 turns. This effect can’t be dispelled.
Stats: Attack 613 | Defense 832 | HP 1425 Class: Tank Resist: : Resist Minion Removal – The Hero has an innate ability to resist Minion Removal. Element: Nature/Green Special: Force of Forest Mana Speed : Average (10 tiles)
Deals 130% damage to all enemies. Summons a Forest Familiar Minion for all allies with 18% HP and 13% attack inherited from the caster. All allies regenerate 411 HP over 3 turns. All enemies get -34% mana generation for 3 turns. Element Link gives all Nature allies +10% critical chance for 6 turns. This effect can’t be dispelled.
Offence – B Defence Wing – C Defence Flank – B Defence Tank – A+ Titan – B Tournaments Bloody Battle – C Tournaments Rush Attack – A+ Tournaments Buff Booster – A Overall B
Hero of the Month February 2020 : Jean-François
Stats: Attack 737 | Defense 723 | HP 1332 Class: Wizard Resist: : Health Steal Ailments – The Hero has an innate ability to resist status ailments that Steal Health. Element: Fire/Red Special: Seal of fire Mana Speed : Fast (8 tiles)
All enemies receive 302 Burn damage over 2 turns.
All allies get +94% defense against Ice for 4 turns.
All allies get Defense Status Ailment Protection for 4 turns. New status ailments affecting defense will be replaced by +42% defense for 4 turns.
Element Link gives all Fire allies +10% critical chance for 6 turns. This effect can’t be dispelled.
Boosts health of the caster by 1000. If health exceed max HP, it is added as temporary HP. Max temporary HP is 100% of max HP. Boosted health counters max HP reduction.
All allies resist effects that drain mana for as long as the caster has boosted health. This effect cannot be dispelled.
Deals 110% damage to a random enemy each turn for as long as the caster has boosted health. This effect cannot be dispelled.
Deals 265% damage to the target and nearby enemies.
The target and nearby enemies become weak against the element they are strong against for 4 turns. They stay weak against the element they are normally weak against.
The attack has a 60% chance to bypass all defensive buffs. This includes counterattacks.
The target receives 196 Bleed damage over 4 turns. This effect stacks with similar effects.
The caster regenerates 548 HP over 4 turns.
If the caster dies during the next 4 turns they are resurrected in the beginning of the next turn with 32% health. All status effects are removed when the caster dies.
Boosts health of all allies by 500. If health exceeds max HP, it is added as temporary HP. Max temporary HP is 100% of max HP. Boosted health counters max HP reduction.
Each fallen ally has a 20% chance to get revived with 30% HP.
All Nature shields on the board
become enhanced. Enhanced shields have +64% attack when attacking hero casts
the special and -57% attack when defending hero casts the special.
Deals 600% damage if the target has less than 50% health remaining. The caster gains a moderate amount of mana for each enemy killed and a small amount of mana for each enemy minion killed.
All Ice shields on the board become enhanced. Enhanced shields have +64% attack when casted from attacker side and -57% attack when cast from defender side.
Boosts health of all allies by 400. If health exceeds max HP, it is added as temporary HP. Max temporary HP is 100% of max HP. Boosted health counters max HP reduction.
The caster gets +45% attack, and a further 20% increase every time they or any of their allies are hit during 4 turns. When the effect ends, the caster deals 164% damage on all enemies. Each hit on the caster or their allies during the duration increases the damage by 10% to maximum of 288% damage.
Removes all dispellable and undispellable status effects from the caster.
The caster shifts into Dire Ghost form.
While in Dire Ghost form the caster automatically deals 150% damage against a random enemy each turn.
While in Dire Ghost form the caster can’t gain mana but is immune to normal attacks, Special Skill attacks, status effects and stacks except the damage fromenemies that are of the element that is strong against the caster.
The caster gets +45% attack, and a further 20% increase every time they or any of their allies are hit during 4 turns. When the effect ends, the caster deals 164% damage on all enemies. Each hit on the caster or their allies during the duration increases the damage by 10% to a maximum of 288% damage.
Boosts health of all allies by 250. If health exceeds max HP, it is added as temporary HP. Max temporary HP is 100% of max HP. Boosted health counters max HP reduction.